approxZero() const | Quaternion | [inline] |
approxZero() const | Quaternion | |
comp | Tuple4 | [protected] |
conjugate() | Quaternion | [inline] |
conjugate() const | Quaternion | [inline] |
conjugate() | Quaternion | |
conjugate() const | Quaternion | |
getValue() | Tuple4 | [inline] |
getValue() const | Tuple4 | [inline] |
getValue() | Tuple4 | [inline] |
getValue() const | Tuple4 | [inline] |
inverse() const | Quaternion | [inline] |
inverse() const | Quaternion | |
invert() | Quaternion | [inline] |
invert() | Quaternion | |
length() const | Quaternion | [inline] |
length() const | Quaternion | |
length2() const | Quaternion | [inline] |
length2() const | Quaternion | |
normalize() | Quaternion | [inline] |
normalize() | Quaternion | |
normalized() const | Quaternion | [inline] |
normalized() const | Quaternion | |
operator *=(const Quaternion &q) | Quaternion | [inline] |
operator *=(Scalar s) | Quaternion | [inline] |
operator *=(const Quaternion &q) | Quaternion | |
operator *=(Scalar s) | Quaternion | |
operator+=(const Quaternion &q) | Quaternion | [inline] |
operator+=(const Quaternion &q) | Quaternion | |
operator-=(const Quaternion &q) | Quaternion | [inline] |
operator-=(const Quaternion &q) | Quaternion | |
operator/=(Scalar s) | Quaternion | [inline] |
operator/=(Scalar s) | Quaternion | |
operator[](int i) | Tuple4 | [inline] |
operator[](int i) const | Tuple4 | [inline] |
operator[](int i) | Tuple4 | [inline] |
operator[](int i) const | Tuple4 | [inline] |
Quaternion() | Quaternion | [inline] |
Quaternion(const float v[4]) | Quaternion | [inline] |
Quaternion(const double v[4]) | Quaternion | [inline] |
Quaternion(Scalar x, Scalar y, Scalar z, Scalar w) | Quaternion | [inline] |
Quaternion(const Vector &axis, Scalar angle) | Quaternion | [inline] |
Quaternion(Scalar yaw, Scalar pitch, Scalar roll) | Quaternion | [inline] |
Quaternion() | Quaternion | [inline] |
Quaternion(const float v[4]) | Quaternion | [inline] |
Quaternion(const double v[4]) | Quaternion | [inline] |
Quaternion(Scalar x, Scalar y, Scalar z, Scalar w) | Quaternion | [inline] |
Quaternion(const Vector &axis, Scalar angle) | Quaternion | [inline] |
Quaternion(Scalar yaw, Scalar pitch, Scalar roll) | Quaternion | [inline] |
random() | Quaternion | [inline, static] |
random() | Quaternion | [static] |
setEuler(Scalar yaw, Scalar pitch, Scalar roll) | Quaternion | [inline] |
setEuler(Scalar yaw, Scalar pitch, Scalar roll) | Quaternion | [inline] |
setRotation(const Vector &axis, Scalar angle) | Quaternion | [inline] |
setRotation(const Vector &axis, Scalar angle) | Quaternion | [inline] |
setValue(const float v[4]) | Tuple4 | [inline] |
setValue(const double v[4]) | Tuple4 | [inline] |
setValue(Scalar x, Scalar y, Scalar z, Scalar w) | Tuple4 | [inline] |
setValue(const float v[4]) | Tuple4 | [inline] |
setValue(const double v[4]) | Tuple4 | [inline] |
setValue(Scalar x, Scalar y, Scalar z, Scalar w) | Tuple4 | [inline] |
Tuple4() | Tuple4 | [inline] |
Tuple4(const float v[4]) | Tuple4 | [inline] |
Tuple4(const double v[4]) | Tuple4 | [inline] |
Tuple4(Scalar x, Scalar y, Scalar z, Scalar w) | Tuple4 | [inline] |
Tuple4() | Tuple4 | [inline] |
Tuple4(const float v[4]) | Tuple4 | [inline] |
Tuple4(const double v[4]) | Tuple4 | [inline] |
Tuple4(Scalar x, Scalar y, Scalar z, Scalar w) | Tuple4 | [inline] |