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Author: firechief | Created: 2016-12-13 03:54:21
Subject: TRB 2016 Final Race Wrap-up
Hi everyone, congrats on an excellent season of robo-racing! As per usual here's my pictorial diary of the final race:-

http://imgur.com/a/vQYoY

So, what does next year hold in store for us? Will we still be using the TRB car set or shall we move onto the Open Wheeler car that we developed late last year? What tracks will be used? I'd like to see some of the little-used tracks make an appearance, such as e-tracks 1, 3 and 4, along with street-1. I'd really REALLY prefer to NOT see dirt-2 again.

And is there any chance at all we could have 2 races, with the 2nd being a reverse-grid of the first and points awarded equally for both? I know I keep asking for it, and its not because I like chaos. I just think it'd be the best way to encourage development of better damage avoidance and overtaking skills rather than just giving the points to whoever gets the best laptimes, which is mostly what's happening now.

Also, we do need more competitors. I plan to release an updated locus that will be far more complete (and much quicker) than the original one. But somehow the TRB has to be publicized in order to attract more entrants, as its a little stale with only 3 of us in contention for the title (actually only 2 over the past couple of years as W-D has been too busy to develop his robots). Any ideas?
Last Edited: 2016-12-13 03:58:41 by firechief
    Author: dummy | Created: 2016-12-13 06:14:19
    Subject: Re: TRB 2016 Final Race Wrap-up
    Congratulations Andrew for the championship 2016!

    This was a final demonstration of who was the boss this year. The rest of us simply couldn't keep up and have to grab the spanners once more.

    > I don't know about the other competitors, but until next year's competition I'm really going to miss it.

    I will miss it as well, but on the other hand now I have a chance to make my code better. And it would be very welcome, if the idea of reverse grid starts could be implemented. Maybe we could as an easy solution always run the race in reverse of the championship standings. This would also eliminate the time consuming search for an extra good qualifying time.

    Danny
    Last Edited: 2016-12-13 06:14:19 by dummy
      Author: wdbee | Created: 2016-12-24 08:20:07
      Subject: Re: TRB 2016 Final Race Wrap-up
      > Maybe we could as an easy solution always run the race in reverse of the championship standings.
      This means, you allways have to OVERTAKE the berniws instead of OVERLAP (or other blocking robots). I would hate it.

      Wolf-Dieter
      Last Edited: 2016-12-24 08:20:07 by wdbee
        Author: dummy | Created: 2016-12-24 08:46:55
        Subject: Re: TRB 2016 Final Race Wrap-up
        IMHO to OVERTAKE is interesting, to OVERLAP is boring ;)
        Last Edited: 2016-12-24 08:48:32 by dummy
          Author: wdbee | Created: 2016-12-24 11:59:15
          Subject: Re: TRB 2016 Final Race Wrap-up
          As long as all robots work well, OK.
          But having some driving middle of the road all time, steering to the inner side at start of curve (even if there is an opponent) and kick out opponents overtaking at the outer side at end of curve? Or driving side by side as team, ...

          I do not like that allways the bad robots decide who is winning instead of the well working.

          Last Edited: 2016-12-24 11:59:15 by wdbee
        Author: firechief | Created: 2016-12-24 09:20:55
        Subject: Re: TRB 2016 Final Race Wrap-up
        I do agree with Danny, overlapping is pretty boring - it reduces races to a procession much of the time. It'd be different if TORCS simulated tyre wear and offered strategies with a range of tyre compounds, as that way teams could try overtaking using the undercut, and could split strategies between their cars.

        Anyway, my suggestion of 2 races, each half the length of the current one with the 2nd race a reverse grid of the first & each of them contributing equal points, would help balance things out. If, for example, there's a robot that's not great at overtaking but laps very quickly, it will do well in the first race but poorly in the 2nd - it will at least get some points. Whereas if just went with a single-race reverse grid of the championship ladder, that robot will struggle.

        Danny's reverse grid idea is interesting though. Whichever robots start to get ahead on the ladder will be penalized, it'll help equalize the competition and make it more unpredictable. If this method is implemented, and I imagine it'd be a lot simpler to do than my proposal, qualifying would not longer be needed at all.

        An alternative could be to hold qualifying and use that for a reverse grid, but award half the event's points for the qualifying and half for the race.
        Last Edited: 2016-12-24 09:47:05 by firechief
    Author: berniw | Created: 2016-12-13 21:19:11
    Subject: Re: TRB 2016 Final Race Wrap-up
    Hi

    Congratulations Andrew, and to all the other competitors:-)

    There are floating several ideas around, I will try to process the stuff next weekend. Dirt-2? Best track ever;-)

    Kind regards

    Bernhard
    Last Edited: 2016-12-13 21:19:11 by berniw
      Author: firechief | Created: 2016-12-13 23:07:58
      Subject: Re: TRB 2016 Final Race Wrap-up
      Heh, dirt-3 eats it for lunch :)
      Last Edited: 2016-12-13 23:07:58 by firechief
    Author: wdbee | Created: 2016-12-18 19:34:42
    Subject: Re: TRB 2016 Final Race Wrap-up
    Congratulation Andrew

    and thank you Bernhard for providing the TRB and all the background work needed to keep the championships running.

    Wolf-Dieter



    Last Edited: 2016-12-18 19:34:42 by wdbee
    Author: berniw | Created: 2016-12-24 11:42:15
    Subject: Re: TRB 2016 Final Race Wrap-up
    FYI: set news up on torcs.org.

    Bernhard
    Last Edited: 2016-12-24 11:42:15 by berniw
    Author: jspenn | Created: 2017-01-09 09:35:22
    Subject: Re: TRB 2016 Final Race Wrap-up
    "Its a little stale with only 3 of us in contention for the title."
    Well, in the near future, I might increase that number by 1...
    EDIT: ...And maybe even beat Valk ;)
    Last Edited: 2017-01-09 09:38:01 by jspenn
      Author: dummy | Created: 2017-01-09 14:43:58
      Subject: Re: TRB 2016 Final Race Wrap-up
      The most important requirement to beat Valk is to pass the quiz.
      Last Edited: 2017-01-09 14:43:58 by dummy
        Author: jspenn | Created: 2017-01-09 15:24:50
        Subject: Re: TRB 2016 Final Race Wrap-up
        "The most important requirement to beat Valk is to pass the quiz."
        And to get a good version of TORCS.
        EDIT: Curses! Foiled again by that dastardly quiz! I think it must be about 500-0 up on me!
        Last Edited: 2017-01-09 15:32:24 by jspenn
    Author: jspenn | Created: 2017-01-09 15:33:19
    Subject: Re: TRB 2016 Final Race Wrap-up
    Also, how about we use different cars for each team?
    Last Edited: 2017-01-09 15:33:19 by jspenn
      Author: firechief | Created: 2017-01-10 02:09:11
      Subject: Re: TRB 2016 Final Race Wrap-up
      I'd be down with that, though Bernhard would have to change the coding of this site as at present it enforces 1 car per team.

      Certainly if a team had 2 different cars there'd be mixed up grids & more interesting races.
      Last Edited: 2017-01-10 02:09:11 by firechief
        Author: jspenn | Created: 2017-01-10 11:40:58
        Subject: Re: TRB 2016 Final Race Wrap-up
        2 different cars? Nah, I was thinking at least 6. OF DIFFERENT CLASSES!

        (eg trb1, trb3, historic...)
        Last Edited: 2017-01-10 11:40:58 by jspenn
          Author: firechief | Created: 2017-01-10 14:01:28
          Subject: Re: TRB 2016 Final Race Wrap-up
          The problem with that is that most of us wouldn't have the time to create setups for that many cars.
          Last Edited: 2017-01-10 14:01:28 by firechief
            Author: jspenn | Created: 2017-01-10 18:22:12
            Subject: Re: TRB 2016 Final Race Wrap-up
            Aaaaahhhh....
            Last Edited: 2017-01-10 18:22:12 by jspenn